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HURRICANE by Bianox and more 100% (Extreme Demon) | Geometry Dash 2.113

Stormtide

Geometry Dash

G502

GD

Demon

hurricane

bianox

extreme demon

extreme

ZeroSR

ChaSe

Manix648

Sminx

Scrumpy

EnZore

Koolboom

KLLNEX

Geogamer12

Sequex

Xaren

KWMS

HelpegasuS

pandemonium

2.1

2.11

ladder

easy

high cps

cyclone

tornado

natural disaster

series

wind

storm

vibrant

Автор: stormie

Загружено: 2025-05-02

Просмотров: 30

Описание: SONG: soundcloud.com/parkmemme/o2jampandemonium

Let me preface this by saying some of the things I was complaining about in the video weren't inherently the level's fault and I did eventually figure out what I was doing wrong.
The following review of the level should be taken with a grain of salt, as I am a player with a rather weird skillset.

Sorry for the somewhat negative highlights segment.
This is the first level in a ladder of levels I will be doing to improve more linearly starting at the bottom of Extremes and working my way up.
I'll probably include more highlights like this in all the other ladder videos to document my experiences, so expect it to be pretty raw.

I went into playing this level wanting to like it but I found I just couldn't.
I started off enjoying it aside from some small things but the more I played it, the more it annoyed me.

First of all, the level's balancing is atrocious. Some of the worst I've seen.

The predrop is hard enough that it becomes tedious, there's a bunch of random nonsensical timings that just turn the whole beginning into an attempt slog.

The first drop is fine-ish, aside from Bianox's weird UFOs. They're a bunch of easy fast 2 clicks but WHEN you actually do them is so arbitrary. It feels like it punishes you both for clicking too late and too early and it's not obvious when the timing is for each. The second half of the drop is fine though.

The entire middle section up to 65 is so stupidly easy, it makes no sense that it's in an Extreme Demon of any kind. But it's also filled with random unintuitive timings that just serve to make the whole section irritating. Worst of all is the blind green orb at 48, I genuinely do not understand what the creator of this gameplay was thinking.

Geogamer's part is pretty cool I guess, a bit weird and I don't like the wave much nor the invisible slope out of it but it got consistent and I love the structuring in this part.

The last drop is the other hardest part in the level. It's such an absurd step up in difficulty compared to the last 30 seconds or so of gameplay it's like playing the daily level and being thrown into the Galaxy Collapse wave.

Overall, the last drop is FUN, but it's really inconsistent with a LOT of stuff I don't like:
The 77 mini wave is too inconsistent to be much fun at the end of the level, it's just a chokepoint.
Side note, I actually kinda like the 78 orbs, they're weird in that I'm pretty sure you can either buffer or late click the green orb, you just can't click it in the middle.
I don't like the 79 transition, not only is the buffer blue orb in the ceiling annoying but the next two orbs you have to click really fast have a weird timing where you have to kind of delay your clicks. It's not intuitive and I can't say I'm a big fan of it. Far from the worst thing though.
The 81 double green orb pink dash orb is bad IMO. This and the set of orbs at 86 are some of the things I disliked most when learning this level. I think the intended method of doing these two parts is holding until you reach each set of orbs but the problem is the 81 orbs are a really fast set of clicks and the 86 orbs has a bit of a green orb timing, and MAN is it awkward to have to do a semi-complex set of clicks RIGHT releasing from holding. I REALLY did not like this so I ended up clicking everything manually which made it more CPS intensive.
88-100 is just plain awkward and made no sense to me. I kept dying to the first 4 orbs, the green orbs at 93, and the ball clicks at 95, and they just never made much sense to me.

Overall this level is dragged down entirely by poor difficulty design and major balancing issues. The timings would need to be a lot more intuitive and more important the chokepoints ironed out for me to like this as much as I wanted to.

The level visually is nice though, I picked this up in the first place because it was a very typical 2.1 style level that I'm fond of at this point. The quality is a little mixed but my favourite parts, Helpegasus (literally such a cool part visually WOW), Geogamer, and the entire last drop, those have such strong visuals that they carry the level nicely.

I would not recommend this level unless you're really patient or good at figuring out weird timings and quirks.

I will say I'm not a player who is used to timings in hard levels. Lucid Chaos did not have timings like HURRICANE does. So I think that's part of why I did not enjoy this level much.
That said, this is just my opinion and I am critical. It's not a big of a deal with how easy this level is. It's not a terrible level.

Attempts: 6020
Record before completion: 83%
Enjoyment: 41/100
Overall level rating: 61/100
GDDL Opinion: Tier 21 Extreme Demon (imo easier than unearthed)
GDDL Rating: Tier 22 Extreme Demon
ID: 60726930

INFO:

See other video descriptions.
*Any other credits will be provided at request.*

NOTICE: My videos are not made for kids and they are not directed towards a child audience.

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HURRICANE by Bianox and more 100% (Extreme Demon) | Geometry Dash 2.113

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