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Oryx 3 vs RotMG Bosses

Автор: Mizumi

Загружено: 2024-01-11

Просмотров: 6848

Описание: What if Oryx was a hero rather than a villain?

Oryx the Mad God has vanquished everyone with 100% damage!

0:00 - Pre-Exalted
2:43 - Exalted
5:01 - Celestial
7:23 - Heavens

FAQ
Is this real/a new update/currently in the game?
This is an item I made on the UGC testing server for fun which summons Oryx 3 as an ally and replicates his transformations, phases and attack chains.

What is the red sword icon that moves around?
The red sword is a controllable "cursor" that tells Oryx where to aim at and where to move towards. This allows his attacks to be coordinated to the controller's wishes compared to if he was full autonomous.

Why is Oryx's damage so high?
Oryx deals 5x the damage he would normally be dealing to players. The exception to this is that his Celestial phase deals 10x damage instead. The damage is multiplied so high because if he was to fight bosses with his regular damage it would be pitiful in comparrison to the damage output of players.

Originally I had wanted Oryx to have HP and keep his damage the same so that he could fight other bosses in his original state to see who would win, but the video would have stretched for hours.

Why are certain aspects of how he fights missing?
The most notable element missing is his portals. Due to summons being hardcoded to a max of 3 out at a time, it is impossible to have multiple portals. This ends up having a large impact on his Celestial phase.

I did not include his dance phase as the orbiting artifacts would not be flexible in most smaller boss arenas. Due to the summoned Oryx lacking health, counters, guards, staggers and messengers were also excluded.

Songs used:
Blasphemy - RotMG Exalt OST
Apostasy - RotMG Exalt OST
Heresy - RotMG Exalt OST

Thumbnail art by SaturnZCheery
Support me on Patreon:   / mizumi730  

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Oryx 3 vs RotMG Bosses

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