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How to Create God Rays | Volumetric | Light Scattering in Maya Arnold | Tutorial

Автор: TOILSTORY

Загружено: 2021-09-06

Просмотров: 6828

Описание: Hi! In this session we are going to talk about the favorite topic of all students when we talk about lighting, GOD RAYS!

I will be showing a few ways to get different looking god rays by using the regular spot light, arnold area light and also the photometric light.
Also I will be showing the technique to set up render passes to only render the volume in the volume pass so we get to control it in comp instead of baking it into the regular beauty render.

02:22 how to add atmosphere to your scene

03:50 using native spot light with gobo light filters to achieve the godray

11:45 using godray in shot context

13:10 how to turn off volume for specific lights

17:15 using photometric light for god ray

22:20 setting up volume render pass

28:50 compositing volume render in comp

Thank you for watching and if you enjoy the content or want me to do more of such related content or have any questions, please feel free to drop them in the comment section. I will definitely look through all of them and reply them as much as I could!

Again, whatever technique used is solely based on my personal preference, it's by no means saying that this is the 100% right way of doing things and if you have a better approach, please do share it with me too!

Thank you!

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How to Create God Rays | Volumetric | Light Scattering in Maya Arnold | Tutorial

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