Sonic Riders Zero Gravity (Wii) Heroes Story Part 1
Автор: Anon7906
Загружено: 2010-05-11
Просмотров: 47381
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Oh man, oh man, they got everything right. The game looks way better, the music kicks more ass, the cg cutscenes look better, and better track design. The only part that's worse is the only thing that matters, they fucked up the damn gameplay. Any decent things about the gameplay from part 1 has been nuked here. The controls suck more ass, they nuked the trick system, and worse of all they killed the only redeeming qualities of the first one: The Air system and the board plus character system.
Omg, first of all, they got this new gravity shit. In Sonic Riders 1, you got this air system that worked well. It would deplete as you drive giving an extra sense of urgency to the game because you would end up running if you ran out of air which I thought was cool. It reminded me of F-Zero's energy system. Here they got a gravity system. You never have to run, since the gravity system is just for shit like hitting corners while floating or fucking flying. Oh shit, the new gravity stuff sucks ass. Hitting corners with that sucks since the turn you make with it is not tight at all. Also, the gravity dive shit is supposed to take place of the boost. It seems slower, and it takes more of your energy to do which sucks, although bouncing off of shit is cool which I must admit.
Next is the fucked up trick system. Sonic Riders' trick system was ace and I have never seen a game do it as such. All you had to do is hold the jump button and release at the end of a ramp then tilt the control stick in any direction. It worked well and kicked ass and felt satisfying. Damn, they fucked this up in this game. Now all you got to is tap the jump button and a direction at the exact and I mean exact fucking end of a ramp. That shit ain't cool. The timing is strict, and also in order to pull off an X rank trick you have to keep left, right, up, and down in rotation. That shit sucks ass.
Now for my main gripe, the fucked up board character system. In Sonic Riders 1, there were three types of characters exactly like in Sonic Heroes. The board didn't matter unless it was a special type of board. The ability to use the character's power was already unlocked, so upgrades done to board were only for speed and boosting purposes and they were done automatically in order to not affect racing. Man, they fucked up all of this. For starters, the ability to grind has to be unlocked by finding rings on the damn track first. That is why I jumped at the damn rail thinking "Oh shit, a shortcut", but that fell through. Next thing is when you collect a certain amount of rings, you must leave the d-pad alone on the wii remote and hit A. It gets in the way of racing. That shit ain't cool. Also, another thing that I didn't mention and you won't see it in my walkthrough but I must throw it out here, there are no character types. The ability you can use is all dependent on the board. This sucks major ass since it throws the character balance all out of wack. For example, there's this board in the game call the Angel-Devil that gives all characters the power of flight. That's all good, but depending on the character you use you get the better speed. Sonic is the character with top speed so he's the only character worth using (well Shadow too since he has the same attributes as Sonic, so does Blaze I think) with it. Anyone else would suck on it.
Both games are bad, but at least Sonic Riders 1 is like rental for an extreme Sonic Fan or kid type worthy. Sonic Riders Zero Gravity is just shit. There's my analysis. The only reason I'm mad is because I thought the first one had potential :( Also, you guys are lucky that I don't have mic so I could record my rage. It would be much worse than this small review ;) Damn, I can't wait until mission mode. That is where the real shit will begin.
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