WarioWare Analysis - Game Design 101 | PostMesmeric
Автор: PostMesmeric
Загружено: 2016-06-21
Просмотров: 18231
Описание:
Nintendo embraced the ADD culture of the early 2000's with a rapid-fire barrage of microgames featuring their own portly anti-hero. But what can we learn about designing games from something so insane? I'm analyzing WarioWare on the Game Boy Advance and seeing what can be taught about making player-friendly games.
Character design by Figgs: / toasterbrutals
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