Rhino 8 to Unreal Engine 5: Workflow Basics for Landscape Designers
Автор: Jesse Horning
Загружено: 2024-10-28
Просмотров: 358
Описание:
Quick workflow for beginners in Rhino 8 or Unreal Engine 5 to make a model, bring it into U5 and start creating a landscape.
20:41 Export a Datasmith file from Rhino for a static import to U5
22:11 Setting up an U5 file and bringing in your Rhino model
1:26:11 Add a landscape
1:32:08 Epic Games Launcher
1:32:46 Adding an already-downloaded asset to a project
1:34:00 Adding materials/assets from Fab (instead of Quixel Bridge)
1:34:28 Ensuring Fab plugin is added to Unreal (same place you look for your Datasmith plugin)
1:37:22 Adding a new material to your project/library
1:41:55 Adjusting tiling of a material
1:41:47 Adding the same material to multiple meshes from your Rhino layers
1:43:17 Adding foliage ("painting" a meadow and adding/deleting individual objects)
2:04:34 Adjusting light with SunSky
2:06:34 Exporting a screenshot
2:08:46 Post production of images in Photoshop
*This video does not cover installing the Datasmith plugin to Rhino which is required. See below for how to:
Highly recommend this video for a more in-depth workflow: • Unreal Engine 5 for Architecture - Full Be... . Timestamp 46:55 of this video covers how to install Datasmith into Rhino. You may have to turn on the Datasmith plugin under Settings in U5 but this is also covered in the YouTube video above.
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