Cadence of Agony Tech Demo II
Автор: andrewmarsh1
Загружено: 2009-06-05
Просмотров: 12012
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*READ THIS BEFORE WATCHING*
Many of the features you'll see here are still very much a work in progress. At the end I use a shortcut room that just leads to a junk area in the Alchemy Lab. Obviously it won't be like that in the final game. Actually with the exception of some of the graphics and the new music, none of what you're seeing is final product, it's just basically set up to test things out, even the Alchemy Lab tileset is getting replaced. The map will disappear during the video, that's because we are using the knife as a placeholder for the map item, so it only fully shows when Richter has a knife equipped. So when Richter isn't selected, then the game won't show the full map. There isn't a boss fight at the end of the entrance in this demo, if you want to see that, check out the old tech demo. The doors don't open and close because optomon is going to be rewriting how doors, meat, and breakable objects work to make them use less memory. I think other than that, pardon our dust in some areas, and enjoy. Leave annotations on, I'll be pointing out stuff as it goes along.
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