Rise of the Tomb Raider - i5 4690K & GTX 1070 - FPS Test and Settings
Автор: Sholva
Загружено: 2016-12-18
Просмотров: 9390
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Greetings, everyone.
Today we’re testing Rise of the Tomb Raider, the game from Crystal Dynamics and brought on the PC by Nixxes, that continues what we already enjoyed in the previous Tomb Raider from 2013.
Before getting into more details, here’re my PC specs:
-CPU: i5 [email protected] GHz with Coolermaster Hyper 212 EVO.
-Mobo: Asus Maximus VII Ranger (Z97).
-GPU: Inno3D Twin X2 GTX 1070 (stock) and latest WHQL driver (376.33).
-RAM: 16 GB DDR3@1866, 9-10-9-28.
-Storage: Kingston SSDNow 300, 240 GB where both game and O.S. are installed.
-O.S: Windows 7 Ultimate SP1 64bit with latest updates.
-Running at 1080p-144Hz native, other resolutions tested using DSR.
This game’s been out for some time now, on the PC, but only recently got a 20th anniversary celebration update / special pack with all the DLC, so it’s not a bad time to make a video about how it runs on my also recently acquired GTX 1070.
This installment of the franchise is well known for being one of the most demanding PC games at the moment, and it also looks the part as well, with lots of interesting graphical features like PureHair or Voxel Ambient Occlusion, as well as DX12 API support for those running windows 10 which, unfortunately, I’m not for now, so maybe another time.
Anyway, the game has a built in benchmark as you all know by now, and that usually is what most review / bench sites use to measure different GPUs performance and all that, so I wanted to do several runs at different presets and the 3 most significant resolutions nowadays: 1080p, 1440p and 4K, I don’t test ultra wide for now since I don’t have a proper ultra wide screen…maybe someday when they don’t cost like double than a 16:9 with decent features, and all that :P
In any case, we can see that my system runs the game pretty well when it comes to this built in benchmark and things start dipping below 60 FPS once I go to 1440p and Ultra settings (which implies using VXAO, max PureHair quality and Shadows). For Very High Settings, which by default is what GeForce Experience recommended me, we can see I’m getting much better results in the benchmark, too. Lower settings yield better results as well with decent performance deltas between presets, so that’s a good indication of decent optimization at the very least, which is good.
When it comes to real gameplay, things can be a lot more demanding than the usual benchmark course, but the main performance hogs are VXAO, Level of Detail and perhaps shadows to some extent, mainly the former two, as I’ve noticed. Still, with a decently overclocked 1070 I’m pretty sure the 1440p-Ultra experience is good enough to enjoy this game and with some tweaks you can even play it at real 4K with better frame rates than consoles and improved visual settings. It’s also possible that this game sees some benefit with a beefier CPU than my i5 too, I’m not sure but my CPU usage was high but not maxxed so, yeah, it seems there is room there for better CPUs to shine as well in this game but I haven't really noticed any significant stutters or hiccups due to high CPU usage like I've seem randomly in some other games.
Overall, happy with the performance in what it’s probably one of the most demanding PC games as of today, certainly worth giving it a shot if you still haven’t checked it out.
As usual, I hope this can be useful to you guys, and I’ll see you in the next one : )
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