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uncompleted gerstner wave ocean using shader graph
Автор: Randrozeld
Загружено: 2022-08-26
Просмотров: 284
Описание:
After several days, I succeeded in creating this imperfect body of water. Although it is not perfect, I somehow applied the "cat-like coding" tutorial using the shader graph. The most annoying problem that needs to be fixed is the gaps between planes if somebody has any idea I would appreciate his help.
This content was made using:
Unity 3d (Game engine)
OBS (Recording my videos)
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