Substance Designer Stone Slab Tutorial — Procedural Node Workflow + SBSAR + Q&A Support
Автор: 3D STUDIO _ Z
Загружено: 2025-10-12
Просмотров: 60
Описание:
In this advanced Substance Designer tutorial, I create a *Stone Slab material* completely from scratch — using a true *procedural workflow* based on observation, node logic, and iteration.
This kind of natural material has no fixed formula. Instead of copying a blueprint, we learn how to **think like a Material Artist**, analyze the pattern, and choose nodes based on understanding — not guessing.
🎯 What you will learn:
• Procedural approach to building natural stone patterns without presets
• How to think before placing nodes — real Material Artist mindset
• Why node behavior and iteration matter more than formulas
• Base pattern creation workflow — the foundation before refinement
⚙ This tutorial covers the **initial base pattern**. Additional detail passes (surface breakup, micro variations and final polish) will be released in the next episodes.
🎁 *.SBSAR file and project files* will be available soon on my ArtStation:
👉 https://studio_z_01.artstation.com
💬 Got questions about the workflow, nodes, or logic?
Drop a comment — I'll answer your Q&A in the next videos.
If you want more **professional, real-world Substance Designer breakdowns**, **subscribe and support the channel**. Your interaction directly fuels new free tutorials.
#SubstanceDesigner #StoneMaterial #ProceduralTexturing #SBSAR #MaterialArtist #3DStudioZ #GameArt #NodeWorkflow #ArtStation #PBRMaterial
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