How to Control Normal Faces in Blender | Fix Shading & Lighting Issues
Автор: Digital Marts
Загружено: 2025-12-14
Просмотров: 0
Описание:
In this tutorial, you’ll learn how to control normal faces in Blender to fix common shading, lighting, and rendering problems in 3D models.
We cover face normals, normal orientation, recalculating normals, flipping faces, and using Blender tools to ensure clean shading—especially important for hard-surface assets like hinges, doors, and environment props in the Hobbit Door project.
🎯 What you will learn:
What face normals are and why they matter
How to visualize normals in Blender
Recalculating normals correctly
Flipping incorrect faces
Fixing shading and lighting artifacts
Best practices for clean topology
This lesson is part of the Blender 2.9 & Photoshop – Hobbit Door 3D Modeling series and is suitable for beginners and intermediate Blender users.
🛠 Software Used:
Blender 2.9
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