The splittening - Renderer process starting up & indicating load progress
Автор: Frooxius “Frooxius”
Загружено: 2025-06-09
Просмотров: 385
Описание:
More progress! There's now a new project "GraphicalClient" in the solution! Instead of FrooxEngine being copied over into Unity and then Unity running it, it's now the other way around!
FrooxEngine will now start renderer process and start sending it messages! What you see here is actually FrooxEngine initializing fully in the background (in Debug mode no less with breakpoints x3 ) and actually indicating the initialization to the renderer.
The actual "meat" of stuff is not there yet - it's not sending it anything to render, but... it has to start by starting first! :3
There's some little bits under the hood too that got implemented. E.g. it actually initializes the head output device (just screen right now). Also the renderer also auto-shuts down when the main process goes poof.
Now that I have this working, I'll be working on the actual "meat" now and implement sending rendering stuff. I'll probably do transforms + meshes first, to see if stuff works and expand from there.
Support development at: / resonite
Official website: https://resonite.com
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