Everquest: Next - Holy Grail 2: Destructibility and Voxels Explained
Автор: Strafing Forward
Загружено: 2013-08-02
Просмотров: 51385
Описание:
They are changing 4 major things with everquest next. at the First Keynote they detail alot of the new breath they breathe into the mmorpg genre. The second part explains how they approached Destructibility and how it works.
About the game:
EverQuest Next is the planned next game in the EverQuest franchise of massively multiplayer online role-playing games, a successor to EverQuest, EverQuest Online Adventures and EverQuest II. The first indication that a new game was in development appeared in a chapter written by EQ creative director Rich Waters in the EverQuest 10th Anniversary Book (2009).Sony Online Entertainment, the developer and publisher, released further details in August 2010, at which point development was still in its earliest stages and feedback was being solicited from existing EQ, EQOA Frontiers and EQ2 players.
The game will also not be a sequel or prequel to any of the games in the EverQuest franchise; it is planned to present to players a "parallel world" of Norrath, one in which some of the locations and characters may be familiar, but specific relationships and events can diverge from the official storylines of the other games. The developers have stated an intention to return to a style of gameplay more like the original EverQuest, while retaining the advances in MMORPG design that have developed in the years since that game first launched. Sony Online Entertainment has developed a new game engine called Forge Light in which EverQuest Next is designed. It has been stated this game engine focuses on lighting effects and making game characters more realistic
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