Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc
Автор: Design Doc
Загружено: 2016-08-21
Просмотров: 257823
Описание:
We take a look at Mario, Final Fantasy 13, and Majora's Mask to discuss how games teach players in ways that either smoothly guide us through or just drag/over simplify the overall experience with excessive hand holding.
NOTE: The Mario example here is also used in Mark Brown's excellent "Super Mario 3D World's 4 Step Level Design" - • Teaching Game Mechanics Well - Guidance VS...
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