Building a Procedural City Grid with PCG in Unreal Engine 5
Автор: UnDevreal5
Загружено: 2024-12-14
Просмотров: 458
Описание:
"In this video, I explore how to use Procedural Content Generation (PCG) in Unreal Engine 5 to create a dynamic city grid. Watch as I break down the PCG graph and demonstrate how it generates buildings, parks, and a well-structured city layout. If you're curious about the spline actor setup, be sure to check out the first video in this playlist.
This project showcases the power of Unreal Engine's PCG tools, making city creation smarter, faster, and more efficient. Whether you're a game developer or just starting with Unreal Engine, this video will give you insights into procedural content workflows.
Don't forget to like, comment, and subscribe for more Unreal Engine content!"
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