Treantmonk and D&D:O Team-up on the Rune Knight
Автор: Treantmonk's Temple
Загружено: 2021-04-26
Просмотров: 47576
Описание:
Today I'm a kobold apparently, as Colby and I use Pack Tactics for advantage on a Rune Knight build!
Check out D&D:O: / @dnddeepdive
For the final build: https://ddb.ac/characters/48677145/y8...
If you like what I do and would consider supporting this channel through Patreon:
/ treantmonkstemple
If you would like to know how I calculate damage or how baseline damage is determined, I go through it in this video:
• How To Calculate Average Damage Per Round
Timestamps:
0:00 Intro
7:41 The Poll
17:31 Overview of the builds
22:18 Level 1
33:03 Levels 2-5
41:13 Levels 6-10
1:02:40 Levels 11-15
1:23:55 Levels 16-17
1:32:20 Final Thoughts
Join my discord:
/ discord
Follow me on Twitter:
/ chrishonkala
Math for this build:
1: Fighter 1 (Thrown weapon)
Level 1: 1d10+3/1d4+3 = 8.8 DPR
Add Opp attack 2.2 DPR
Total 11.0. 93% over baseline
Level 5: 1d10+4/1d10+4/1d4+4, Fire Rune 1/rest 7. Action surge 1/rest 1d10+4/1d10+4.
3 combats/day giant’s might. This adds d6 per turn, but no bonus action attack on round 1.
Giant’s Might combats (3 of 8)
Round 1: (base attack sequence (12) + 3.5)15.5
Round 2+: (base attack sequence (16) +3.5) 19.5
Total = 18.5
Non Giant’s Might combats (5 of 8)
16 DPR
Fire Rune 7/16=+0.44
Attacks of Opp: +1.5
Action Surge: 15.5/16= 1.0
Total = 19.9 17% over baseline
Level 10: 1d10+4/1d10+4/1d4+4, Fire Rune 1/rest 7. Action surge 1/rest 1d10+4/1d10+4.
4 combats/day giant’s might. This adds d6 per turn, but no bonus action attack on round 1. Genie’s wrath + 4 per turn.
Giant’s Might combats (4 of 8)
Round 1: (base attack sequence (12) + 7.5)19.5
Round 2+: (base attack sequence (16) +7.5) 23.5
Total = 21.5
Non Giant’s Might combats (4 of 8)
20 DPR
Fire Rune 7/16=+0.44
Attacks of Opp: +1.5
Action Surge: 19.5/16= 1.22
Pushing attack: 4.5/16 = 0.28
Total = 24.19 37% over baseline
Level 15: 1d10+5/1d10+5/1d10+5/1d4+5, Fire Rune 1/rest 7. Action surge 1/rest 1d10+5/1d10+5/1d10.5.
5 combats/day giant’s might. This adds d8 per turn, but no bonus action attack on round 1. Genie’s wrath + 5 per turn.
Giant’s Might combats (5 of 8)
Round 1: (base attack sequence (13.2) + 9.5)22.7
Round 2+: (base attack sequence (17.8) +9.5) 27.3
Total = 26.15
Non Giant’s Might combats (3 of 8)
22.8 DPR
Fire Rune 7/16=+0.44
Attacks of Opp: +1.65
Pushing attack: 4.5/16 = 0.28
Spike Growth Damage (4 combats) - best guess 10d4. +6.15 DPR
Total = 33.68 24% over baseline
Level 17: 1d10+5/1d10+5/1d4+5, Fire Rune 1/rest 7. Action surge 1/rest 1d10+5/1d10+5.
5 combats/day giant’s might. This adds d8 per turn, but no bonus action attack on round 1. Entropic Ward on fights without Giant’s Might. Genie’s wrath + 6 per turn.
Giant’s Might combats (6 of 8)
Round 1: (base attack sequence (19.95) + 10.5)30.45
Round 2+: (base attack sequence (24.55) +10.5) 35.05
DPR = 33.9
Add Entropic in 2 fights: +3.6
DPR = 37.5
Non Giant’s Might combats (2 of 8)(Entropic Ward)
36.0 DPR
Fire Rune 7/16=+0.44
Attacks of Opp: +2.81
Pushing attack: 4.5/16 = 0.28
Probably doing the Entropic Ward over Spike Growth 2/4 castings Maybe even Entropic ward 4 times with action surge afterwards to maximize damage output (assuming the latter)
Total = 40.83 15% over baseline
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