Overwatch Gameplay | Pharah Review
Автор: ChrisBliss117
Загружено: 2016-06-15
Просмотров: 21
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This is my Overwatch Gameplay Review of the character Pharah! I love Pharah! She is one of my favorite attack characters in the game. Here is my review of the Overwatch character, Pharah.
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Overwatch features squad-based combat with two opposing teams of six players each. Players choose one of several hero characters, each with their own unique abilities and role classes. The four character roles include: offense characters with high speed and attack but low defense, defense characters meant to form choke points for enemies, support characters that provide buffs and debuffs for their allies and enemies respectively (such as healing or speed alterations), and tank characters that have a large amount of armor and hit points to withstand enemy attacks and draw fire away from teammates. Players can switch between characters in-game following deaths or by returning to their home base, which is encouraged by the game's overall design.
Each character has a primary attack or skill and at least two additional skills that can be evoked at any time, some requiring a brief cooldown period before they can be used again. Furthermore, each player slowly builds up a meter towards the one-time use of the character's "ultimate" skill; this meter builds up over time but can build up faster for defeating opponents or performing other beneficial tasks for their team. Once ready, the player can use this skill at any time, but then must wait for the meter to fill up again. A second meter tracks how many in-round points a player has scored, which are rewarded for killing or assisting in killing, providing team defense or healing, and scoring objective points. When a certain threshold is reached, the player character's icon will be "on fire", representing that that character is a threat, but otherwise does not directly affect gameplay.
At the conclusion of each match, the game server determines and replays for all players a short period of time from a specific player as the "Play of the Game" based on a number of factors that highlight a high-scoring play, such as a rapid number of kills or an effective use of team healing. Up to four individual achievements for players on both teams are then highlighted and players are given the option to select one to promote. Obtaining the "Play of the Game" or the most votes during this post-game are rewarded as experience points for the player's meta-game.
Following the match, all players gain experience towards a metagame experience level based on several factors such as whether they won or lost, how effective they used their character's main powers, and beating past personal records in a number of categories. On gaining an experience level, the player can earn a loot crate, which contains a number of cosmetic items for certain heroes, including victory poses, paint sprays, alternate color schemes and voice lines.
The game's maps are inspired by real-world locations;the first three maps unveiled ("King's Row", "Hanamura", "Temple of Anubis") are inspired by London, Japan, and the ruins of Ancient Egypt, respectively.
Overwatch is set in the near-future Earth, years after the resolution of the global-scale "Omnic Crisis". This crisis put humanity under threat of the "Omnic" artificial intelligence. This led to the uprising of robots all around the world and a massive conflict on the global scale. To end this conflict, an international task force called "Overwatch" was formed by the United Nations to protect humanity, ending the Crisis. In the years after, Overwatch remained as a peacekeeping force, but after multiple incidents of criminal activity popped up around the globe, accusations of corruption and sedition began to surface. The people turned against those who had saved them. Once regarded as heroes, members of Overwatch were then looked down upon with suspicion. Then one day, the headquarters of Overwatch were suddenly destroyed—apparently by accident. Officially, the attack took the life of Overwatch leader Jack Morrison and second-in-command Gabriel Reyes. After this event, the task force was eventually disbanded. It is believed by some that the cause of the downfall of Overwatch was due actually to an elaborate conspiracy by those who wanted to see the end of the organization, although nothing has been confirmed officially by the UN. - Wikipedia
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