Woodland Dual Tone Camel Casual Boots For Men |Modeler , Texture and Unreal Engine Lookdev done....
Автор: Gopinath Damodaran CGARTIST 3d
Загружено: 2026-01-17
Просмотров: 11
Описание: I worked extensively on the complete modeling, texturing, and look development of the Woodland Dual Tone Camel Casual Boots for Men, handling the asset from start to finish with a strong focus on realism and production quality. The modeling was done in Autodesk Maya, where I carefully built clean topology, accurate proportions, and detailed forms suitable for real-time and high-quality rendering. Texturing was completed in Substance Painter, using PBR workflows to create realistic leather, fabric, sole, and stitching materials, with close attention to surface wear, roughness variation, and color balance to match real-world references. For final presentation and look development, the asset was imported into Unreal Engine, where I set up materials, lighting, and camera angles to achieve a polished and visually appealing result. Throughout the process, I optimized the asset for performance while maintaining visual fidelity, ensuring it meets modern real-time rendering standards. This project demonstrates my ability to independently manage an end-to-end asset pipeline, combining technical accuracy with artistic detail. The work is fully completed and reflects my skills as a Modeler, Texture Artist, and Look Development Artist using industry-standard tools.
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