Let's Play Lost Kingdoms 2 (Walkthrough) - #6 Storming Kendarie Fortress (1)
Автор: Empire874
Загружено: 2011-05-04
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This time those Kendarie fools will pay!
We have arrived at the Kendarie border and it is our task to open the gate so that our comrades can move into the country. Victor forces Sol to stay, so we won't have backup this time.
Navigating this fortress is somewhat tricky. Lots of machines (including a new foe, the catapult), soldiers and mandragoras (little screaming guys who can put a beating into you if your careless) patrol this area. The Kendarie troops here have there own runestones (and consequently can summon there own monsters) and have a close range sword attack. Stay an average distance away from them and you'll be fine.
The spotlights close off the treasure chests with a lock and summon a mech creature, but you can break the locks off with a weapon creature.
There are three varieties of doors (Green, Blue, and Red) that need a matching key in order to unlock. I acquire the Blue key, some red Fairies, the Red Key, and the Green Key*) as well as our first Mech Creature, the Aggressor GL2.
GL2 is a slow, above average strength independent creature, but it is nice to have. Being a Mech creature gives it the "ability" to shrug off less-powerful monsters.
Demon Hound likes to eat the Kendarie soldiers for breakfast! XD
We also acquire our very first neutral card, Death, from the Green-locked door.
Stay tuned for Part 2...
*NOTE: The Green Key is optional only if you want the neutral card and if you wish to fight another Kendarie soldier.
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