Jason is a Mixed bag... | Slasher Analysis | Roblox Forsaken
Автор: OPAL
Загружено: 2025-06-27
Просмотров: 198139
Описание:
I DO NOT SUPPORT NYANWOLF, I MADE THIS VIDEO PRIOR TO THE ALLEGATIONS!! IM SO SORRY!!! 😭😭😭
And also I made this video prior to the slasher update so thats why the thumbnail and video dont really correlate at all.
This video is kind of a guide? With how little there is to learn about Jason, I quite literally had to compare in order to get some sort of knowledge. Doing this was somewhat of a mistake, as it exposed weaknesses that I knew existed, but not to the extent of being outright horrible.
All songs are from Forsaken, and a good majority of them are from Jason's chase themes, and absolutely ZERO I made myself; I'm TALENT-LESS!!
GAME LINK: https://www.roblox.com/games/18687417...
SONG PASTEBIN LINK: https://pastebin.com/WVZ7i9sG
JASON FINAL THOUGHTS!!
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Jason on paper sucks BOOTY, but in practice DOMINATES the whole field. This is mainly because with Jason in specific, he doesn't have ONE guaranteed counter-play. For Coolkid, good stamina management and distance can make chases last so long since he has no surefire way to hit you from far away, on top of having no ability to regen stamina with while keeping pressure. Johnathan is very vulnerable to stuns since it cancels out his ONLY move that he can use. 1x doesn't really have a counter-play other than stairs or bad aim. At most the best you can do against Jason is keep as much distance as you can since he's a full melee killer, but even then it's a band-aid solution and you will die eventually. He can't dish out pressure to the whole team, rather the team would need to get their hands dirty if they want to be pressured. Yeah, it's annoying to lose to a killer that LITERALLY has you clicking M1 occasionally, but that's to the fault of the survivors. Jason is very vulnerable to ranged survivors like Dusekkar, Taph, Builderman, and Chance. If there's two buildermen, then call it wraps, you're LOSING. Jason forces the team to work together, or else they'll all get picked off 1by1by1by1. Weirdly enough, I don't think he needs changes. As much as I don't like his gameplay loop and would LOVE a whole rework, I kind of like the idea of the team actually needing to work together to take down Jason, almost feels like I'm playing Friday the 13th again. I think in actual movie lore most of Jason's kills were of people who were alone. This is the same case but in game standard. Anyways, This is just more of an excuse to add pro-servers so that I could actually get GOOD footage of these counter-plays in practice, cause a lot of them are theoretical and never really captured in game.
Edit: FORGOT HE'S HELLA WEAK AGAINST INFINITES. If you don't know, this game has like 3 infinites currently, which are loops that are so absurdly wide with massive check spots that it makes it basically impossible for the killer to win ANY amount of distance. The infinites in Yorricks, Brandon's, and Horror hotel. Yorrick's has the graveyard which that entire area is a check spot, Brandon has the loop going around that really big rock and back to the castle which once again that entire map is basically a check spot, and horror hotel has a somewhat weak checkspot but can still work. It's the loop from the kitchen, to the blue room, and up to the orange hallway and back down. Of course other killers can shut down these loops via summoning minions, ranged abilities, digital footprint, or blocking it off entirely. Jason just has to suffer through it and have a chase that's like 30 minutes long.
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I started making this video about 4 weeks ago, did not know I had the steam to pump out videos like this. It's gonna be a while until the next one cause god damn that Jason fatigue is REAL. The thought of playing forsaken hurts and so I'm gonna be on a small hiatus for the time being until I regained my energy. This doesn't mean I wont upload a video though, I might just upload on something else, only time will tell.
Anyways, ty for reading if u did, Hasta Manana chat 😝
(This video lowk hella unorganized...MB chat!!😝)
TIMESTAMPS:
0:00 - Intro
2:32 - that one problematic person (read pinned comment)
3:06 - PT1: Occasional Slashes
3:40 - PT1: Occasional Slashes (M1/Slash)
9:00 - PT1: Occasional Slashes (Stubborn Murdering/Behead)
12:27 - PT1: Occasional Slashes (Gashing Wound/Raging Pace)
14:23 - PT1: Occasional Slashes (Survivors)
17:19 - PT1: Occasional Slashes (Theoretically bad, Execution Stellar)
19:02 - PT2: Conclusion alr??!!
22:01 - Outro
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