[TAS] SMG2: Boom Bunker Green Stars
Автор: PurpleSun
Загружено: 2024-03-07
Просмотров: 1173
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Green Stars TAS WIP
Star order has no real effect - the mine cycles on the 2nd cannon are a little different but not enough to get in the way.
Green Star 2 - 38.08 IGT - 1:55:31.28 real-time split (1:34.42 segment)
This is an improvement of 0.72s over my 2020 TAS: • [TAS] Super Mario Galaxy 2: Bowser Jr.'s B...
2P freezing the Bullet Bill minimises its big turning circle, as it still turns while frozen, saving 32 frames. The weaving around the coins didn't lose any frames.
I tried to be smart by 2P freezing and spinning the Fizzlet - when hitlag is stacked on the same frame, one of the lags is cancelled. I had hoped the 3-frame spin hitlag would cancel out the 5-frame explosion lag, but it ended up the other way around.
The 2P Boomerang Bro strat saves ~2 seconds. It requires turning the camera to keep 2P on screen - 2P lets go of its target if it goes off-screen.
But having the camera stay side-on for the launch star loses 4 frames as the camera has to move around more in the cutscene, so I move it back in time.
Backflip spin saves 32 frames over running to the cannon.
Green Star 1 - 18.88 IGT - 1:56:33.25 real-time split (1:01.97 segment)
This is an improvement of 1 frame over my 2020 TAS (unreleased).
Buffered crouch acceleration at the start gave enough extra distance to save a frame on spawning the Bullet Bill.
#supermariogalaxy2 #toolassistedspeedrun
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