Power Creep & the 3-Check Rule: Why Going Second Wins More in Yu-Gi-Oh! (Master Duel)
Автор: YTDan Legendary Duelist
Загружено: 2025-09-11
Просмотров: 605
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Resources & Links
Read for Free: https://shorturl.at/wxAEW
“Revival Of The Duelist” (book):
https://www.amazon.com/Revival-Duelis...
Get the AI Duelist (Hyper-Geo):
https://chatgpt.com/g/g-6867e5637eb48...
In this unscripted breakdown, I argue that modern power creep still funnels into a simple formula: starters vs. choke points. Most top decks function as one-card combos, so you usually need 2–3 precise interactions to stop them. I walk through the “3-Check Rule” (how early disadvantages stack before your turn), why going second often converts better in today’s meta, and my take that Yu-Gi-Oh! effectively resolves in three turns: T1 sets rules, T2 must break + kill, T3 closes the game. We also talk reading delays (Maxx “C”, Ash), board theory, and building hands that crack, convert, and rebuild.
Takeaways
Power creep → more ways to start, but wins hinge on hitting the right choke.
Plan for 2–3 interactions (Ash/Imperm/board wipes) rather than a fistful of random outs.
Going second hands = dismantle + OTK; going first hands = gas + protection.
Track win/lose checks (coin flip, interaction density, topdeck quality) before you play a card.
Chapters (from your timestamps)
00:02 Why this talk & power creep premise
00:35 Set-from-deck traps and “Ash/Ogre in a can”
01:57 Starters vs. choke points (the core formula)
02:32 Why 2–3 hand traps usually decide games
02:59 Example: hitting Isolde with Imperm
03:41 One-card combo logic & “going second is better”
04:53 Typical going-first hand anatomy (Ash, Called, starters)
05:28 When two go-first players collide
06:04 Reading delays, respecting opponents
06:35 Playing around Maxx “C” / Ash tells
07:12 The disadvantage when both players try to go first
07:41 The 3-Check Rule: coin flip, interaction density, board completion
09:14 Yu-Gi-Oh! is a 3-turn game framework
10:27 T2 must crack + close or lose to T3
11:42 Pre-turn win/lose accounting
12:21 Converting after the crack; rebuilding a go-first board
12:57 Why “three wins” ≠ guaranteed win but “three losses” snowball
13:36 Maybe you’re losing because you chose to go first
14:08 Audience Q: first vs. second preference
14:40 Wrap
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