CC#4 - Bewitched Boneyard - (almost) Max Risk - Meta Bruteforce Team
Автор: Tsukote Amie
Загружено: 2026-02-04
Просмотров: 3
Описание:
I couldn't figure out how to beat the stage with that last risk added, since it kills the 2 ranged tiles at the top that are safe from the crossbows. I needed those top tiles to safely deploy Tragodia...
This is also an extremely meta squad and I basically ignore the holes on the stage, but with all enemies weighing 3+ and no Angelina or smt similar, I couldn't make them work...
Squad choices and why:
Ines: CC queen, fantastic DP and crowd control
Shu: 3 block, healing and buffing with her broken rice tiles, her teleport mechanic. When her skill is up (plus Haruka S2) operators just don't die.
Haruka: Pure healing/dmg mitigation, she can survive being the crossbow's target (with S2 and rice fields)
Tragodia: Paralysis meant extra survivability around the core ground operators, and I use S2 for big damage and to move the beacon around.
Degenbrecher: Big Damage in a Big Range in a fairly short cycle. She takes care of most of the killing around the blue box whenever the fuckers revive.
Wisadel: Probably the only op I have that could survive in the bottom right with zero sustain thx to her silly summons and camouflage. Huge range means getting the beacon in it pretty much guarantees it lands on an altar. Also ofc huge AoE damage to help get those boneguards out of the way and to keep those fluxcasters and Ulsulah down.
Thorns: Likely the most interchangable in this team, but I needed some extra block and damage. His big range helps getting the beacon out of spawn quickly, and his new module combo's nicely with Tragodia.
Some more notes I guess:
Pretty much all my damage is either physical or elemental, so I chose to give Ulsulah more res rather than defense.
I literally do not use the top right part of the map so that was an easy choice to put more undeployable tiles.
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