Chaos Vehicles - Surfaces, Telemetry and Debugging - Unreal Engine 4 Tutorial
Автор: Marco Ghislanzoni
Загружено: 2020-10-15
Просмотров: 15843
Описание:
UPDATE 17 Dec 2020: As announced, Epic has just released a 4.26-Chaos Preview version available directly from the Launcher, so it is no longer necessary to compile from source to enable Chaos. If you still want to compile from source, please check my video here: • How to Compile Unreal Engine 4.26 from Sou...
This is a follow-up to my previous video tutorial about Chaos Vehicles in Unreal Engine 4. It shows how to create driveable surfaces with different friction coefficient, how to extract telemetry data from your Chaos Vehicle and how to debug it through the built in HUD's.
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#unrealengine #chaosvehicles #physics
CONTENT
00:00 Start
00:32 Adjustments to the Wheel BP
01:13 Surfaces with a different friction coefficient
03:02 Bug with the wheel handler
03:32 Getting Engine RPM, Gear, Forward Speed
04:49 Calculating the contact patch location
06:20 Accessing bIsInAir for each wheel
06:36 Sensing the material under the car
07:41 Debugging a Chaos Vehicle
12:08 Thanks for watching!
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