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Runtime Virtual Textures - For Terrain Blending and Heightmap

Автор: tharlevfx

Загружено: 2021-09-07

Просмотров: 9889

Описание: In this video we have a look at how to set up a Landscape to use a Runtime Virtual Texture and how we can use that to do two very powerful things - seamlessly blend a mesh object with a landscape, and use World Position Offset to align a mesh to the Landscape - great for sand and snow particles!

If you want to learn more about Materials in Unreal Engine check out my new course here:
https://tharlevfx.gumroad.com/l/ue5ma...

If you have any questions about Game Art VFX or the Unreal Engine then email me: [email protected]
Or you can find more tutorials on my website: http://www.tharlevfx.com
or check out my work on the Unreal Marketplace:
https://www.unrealengine.com/marketpl...
or follow me on Twitter: @tharlevfx
If you'd like to support the channel then follow me on Patreon:   / tharlevfx  

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Runtime Virtual Textures - For Terrain Blending and Heightmap

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