DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep.
Автор: Thomas Brush
Загружено: 2025-06-27
Просмотров: 6507
Описание:
I chat with @DevDuck about his 5 year project, working completely alone in Godot.
► Check out Xsolla: https://xsolla.com/mobile-web-shop/in...
► Follow @DevDuck
► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt-i...
► Make your game instantly beautiful with my free workbook: https://www.fulltimegamedev.com/opt-i...
► Get my 2D game kit, free: https://www.fulltimegamedev.com/opt-i...
► Join my 2D character workshop, free: https://www.fulltimegamedev.com/opt-i...
► Wishlist Twisted Tower: https://store.steampowered.com/app/15...
► Learn how to make money as a YouTuber: https://www.fulltimegamedev.com/opt-i... - Introduction: Dev Duck's Solo Game Development Journey
Chapters:
00:00:00 - Intro: Challenges of Solo Game Dev
00:01:19 - Xsolla: Monetizing Mobile Games
00:00:15 - Dev Duck’s Solo Journey with Dauphin
00:00:36 - Balancing Game Dev and Full-Time Job
00:02:39 - Crafting Consistent YouTube Devlogs
00:04:47 - Scope Creep and Dauphin’s Dev Challenges
00:06:14 - Game Dev as a Creative Outlet
00:08:20 - Joys and Struggles of Indie Game Dev
00:12:20 - A Day in Dev Duck’s Indie Life
00:16:09 - Adjusting to YouTube and Handling Comments
00:21:03 - YouTuber vs. Game Dev: Identity and Business
00:29:33 - Dauphin’s Mission: Conservation and Fun
00:37:23 - Dauphin’s Mechanics and Procedural Elements
00:43:13 - Why Godot Over Unity for Dauphin
00:55:59 - Exploring Dauphin’s Godot Scene Tree
01:01:23 - Pixel Art Precision and Dauphin’s Visuals
01:06:03 - Procedural Underwater Exploration in Dauphin
01:09:35 - Particle Effects and Technical Details
01:10:27 - Creating Pixel Art in Aseprite for Dauphin
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