How To Compose Interactive Game Music - Basics Walkthrough
Автор: Vienna Symphonic Library
Загружено: 2026-02-28
Просмотров: 84
Описание:
Join game music composer Nikola "Nikita" Jeremic as he walks you through the idea of interactive video game music - a concept that makes music adapt to the game situation on the fly!
The flexible Studio Special Editions are the right tool for such a job! Check them out with FREE TRIAL LICENSES right here:
🎻🪈🎺 https://www.vsl.co.at/sse-offer?utm_s...
Vienna Suite Pro FX:
https://www.vsl.co.at/products/softwa...
More about Nikola "Nikita" Jeremic:
https://www.nikolanikitajeremic.com
00:00 - Intro
00:25 - Music Playback 01
02:04 - About Ambient Gameplay Music
02:55 - Game Music VS Film Music
03:25 - Non-Linear Music & How It Works
04:28 - Game Audio Middleware
05:05 - How Segments Work
06:51 - Vertical Layering Example - How It Works
12:13 - Benefits Of Using Vertical Layering
14:08 - Music Playback 02
15:55 - Why This Approach Works For Games
17:17 - Segments Length In Bars
18:30 - The Main Layer - How To Use It
19:48 - How To Create Better Segment Loops
22:10 - Tempo & Signature Consistency
22:43 - Breaking Repetition With Chord Inversion
23:13 - Consistency With Templates
24:02 - Groups & Buses - How To Ensure A Good Mix
25:44 - Reverbs And How To Use Them
26:33 - Convolution & Algorithmic Reverb Combo
27:44 - Setting Up Proper Reverb Predelay
30:21 - Final Words
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🏆 About Vienna Symphonic Library
We're a team of passionate musicians, engineers, and creators based in Vienna, dedicated to capturing and developing the finest orchestral sounds. For over 20 years, VSL has been setting new standards in virtual instruments and sample libraries—empowering artists around the globe to turn their ideas into cinematic, emotional, and unforgettable music.
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