Surforge - linear color space in 1.0.4
Автор: Surforge
Загружено: 2017-04-06
Просмотров: 3121
Описание:
Good news!
Linear color space workflow fully supported in upcoming Surforge 1.0.4
While gamma color space is the historically standard format, linear color space rendering gives more precise results. Upcoming Surforge 1.0.4 supports both.
You could select "Linear" in Edit - Project Settings - Player in Unity Editor.
All materials, Surforge shaders blending math, and of couse, exported results will be "Linear" at this case.
Now your materials, created with Surforge, match modern rendering pipeline.
If you do not familiar with linear color space, you could check it here: https://docs.unity3d.com/Manual/Linea...
Model used, in this video (free): https://www.assetstore.unity3d.com/en...
Music: "Funkorama" Kevin MacLeod. Creative Commons Attribution (https://creativecommons.org/licenses/....
Original: http://incompetech.com/music/royalty-....
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: