LightWave 3D: Spline Control and Ray Casting Instances
Автор: Mark Warner
Загружено: 2022-07-05
Просмотров: 1136
Описание:
Project instances to a procedurally deformed landscape using Layout’s Ray Casting node.
We’ll setup using Spline Control’s Fit to Spline option and project the supports of a bridge to a displaced ground object, all nice and procedurally.
Also shows how we can instance objects around the bridge without overlapping.
Scene files for this are on Gumroad :D
https://markwarner.gumroad.com/l/biffk
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00:00 - Introduction
00:20 - Models
01:20 - Slelegons
02:40 - Creating a Spline
03:48 - Spline Control
05:07 - Fit To Spline
06:19 - Spline Headings
06:47 - Ground Displacement and Control
09:09 - Instances - Method 1
10:31 - Instances - Method 2
12:50 - Ray Casting
15:18 - Adding Bases
17:13 - Bones from Another Object
18:10 - Buildings
20:24 - Limitations
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