For Honor Weekly Content Update 6/8 and FUTURE CHANGES
Автор: WarIsEgoNewChannel
Загружено: 2017-06-09
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New Elite outfits and free three-day Champion Status were announced during For Honor's live stream today, June 8. Each of the new outfits should be currently available on all platforms and every player should have their Champion Status added to their account by today, June 9. Alongside the new Elite outfits, several gameplay changes were revealed, including a change to Defense Penetration gear as well as class adjustments.
In addition to the three-day Champion Status and new Elite outfits, other interesting topics arose during the Warrior's Den live stream. Both the game directors shared some future balance changes that are coming as well as a number of Feat adjustments.
Balance Changes
Defense Penetration
The developers are nerfing the values of Defense Penetration on gear in two ways. If the gear mainly increases Defense Penetration, its value is reduced from 17.5% to 15%, while if the penetration score is a secondary increase, it'll be reduced from 15% to 9%.
Guard Changes
In a future patch, each class will have the same switch-time when changing the angle of their guard.
Kensei
There are buffs incoming for the Kensei as both Helmsplitter and Swift Strike are becoming uninterruptible on block.
Warden
The Warden is receiving a few nerfs, increasing the stamina cost of Shoulder Bash and lowered the window for guardbreak-canceling the Vortex, reducing it to 400ms.
Shinobi
A number of changes are in the works for the Shinobi. Namely, the class's Kick will be nerfed, Double Dodge no longer connects to guardbreaks, Stamina cost is increased on the Double Dodge Kick, and the uninterruptible stance the Kick has will come later.
Warlord
The Warlord's throw range will be reduced and the infinite Shield Charge will be removed.
Feat Changes
Revive faster feat: decrease in revive time gained from this feat cut to a maximum of 25% from 50%.
Revenge Attacks: gain from attacking reduced, overall damage reduced by 10%.
Auto Revive: now revive with just 50% health instead of 100%.
Body Count: gives less benefits.
Conqueror: changes to heal on block, all health gain values down to 5 from 10 and 15.
Fiat Lux: area of effect increased to 4m, stun duration increased to 4 seconds from 3 seconds, and area of effect now does 25 damage regardless of distance.
Healing Wind: heal up to 50 from 40 and now has a 60 second cooldown.
Longbow and Javelin: damage reduced, both dropping to 50 from 80.
Crossbow and Throwing Axe: damage reduced, with both dropping to 25 from 30, with 60 seconds cooldown.
Kunai: damage reduced to 15 from 20 and has cooldown of 60 seconds.
The changes above are not included in For Honor Update 1.08 which releases tomorrow, June 9, for PlayStation 4 and Xbox One.
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