Stop Hardcoding Health (Use Composition in Godot 4)
Автор: helewrer3
Загружено: 2026-02-28
Просмотров: 37
Описание:
Stop writing duplicate code for every enemy in your game. In this Godot 4 tutorial, we build a Universal Damage System using Composition (Components). Instead of hardcoding health into your Player, Enemy, and Props, we create a reusable HealthComponent, HitboxComponent, and HurtboxComponent that works on EVERYTHING.
What you will learn:
Why Inheritance scales poorly for damage systems.
How to build a drag-and-drop Health Component.
The architecture of "Hitboxes" (The Plug) vs "Hurtboxes" (The Socket).
How to make the Mouse Cursor deal damage using the physics system.
Timestamps:
0:00 The Problem (Hardcoding Health)
0:28 The Solution (Composition Architecture)
1:21 Coding the Health Component
1:58 Coding the Hurtbox (The Socket)
2:14 Coding the Hitbox (The Plug)
2:40 The Universal Demo (It works on everything)
2:49 Using the Mouse as a Weapon
#GodotEngine #Godot4 #GameDev #IndieDev #CleanCode #GDScript
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