Popeye 1982 (NES) Gameplay.l
Автор: Erick Contreras
Загружено: 2026-02-10
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Parker Brothers ported the game to the Atari 8-bit computers, Atari 2600, Atari 5200, Intellivision, Commodore 64, TI-99/4A, and ColecoVision. It is one of the few games ported to the Magnavox Odyssey².
On July 15, 1983, Popeye became one of the three launch games for the Famicom, along with Donkey Kong and Donkey Kong Jr
Popeye is a platform game with three screens. The object of the game is for Popeye the Sailor to collect a certain number of items dropped by Olive Oyl, depending on the level—24 hearts, 16 musical notes, or 24 letters in the word "HELP"—while avoiding the Sea Hag, Brutus, and other dangers. The player can make Popeye walk back and forth and up and down stairs and ladders with a 4-way joystick. There is a punch button but, unlike similar games of the time, no jump button.
Popeye[b] is a 1982 platform game developed and published by Nintendo for arcades. It is based on the comic strip of the same name created by E. C. Segar and licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki did programming work on the game.[10][11][12] As Popeye, the player must collect objects thrown by Olive Oyl from the top of the screen while being chased by Brutus. Popeye can punch bottles thrown at him but can only hurt Brutus after eating the one can of spinach present in each level. Unlike Nintendo's earlier game Donkey Kong (1981), there is no jump button.
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