Gremory [Apocalypsion Raid] [All penalties]
Автор: Shal
Загружено: 2021-09-21
Просмотров: 18005
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Here it is as promised, the first recorded magic team full penalties clear.
I'll start by saying they made this fight incredibly hard for magic teams, for a couple of reasons:
First and most important, the newly buffed Yanne makes this fight a joke, even as a support she offers so much utility including massive CC, strong physical amps and physical crit resist debuff and a constant dispel just with autoattacks thanks to her new T5Dark perk. Additionally, she provides all her team up to 40% DMG reduction so it is significantly easier to survive and kill with any physical dps. Magic teams unfortunately cannot use Yanne efficiently.
Secondly, the penalty of the Ice Dragon is ridiculously overtuned compared to the other 3 penalties. With penalties active both Tersio and Apocalypsion will have 500 P.Block and 1000 M.Block stat respectively, which seems like an unfair oversight. This makes Gremory and her S2Light perk basically the only viable magic dps at the moment, unless you want to bring her as a support which is a very bad idea.
3/4 penalties excluding the Ice dragon is doable for a plethora of magic dps, but for now at least from what I can see only Gremory can do a full run. Hopefully we see this changing soon.
On top of that, the pool of magic tanks for this mode is super limited, with Clause being basically the only easy choice, at least until a new release, and Jane being slightly more demanding in global stats. Loman for physical is a godsend.
The fight itself with all penalties is by far the hardest fight they have ever released, and will put to test everything you have learned through the game. You need strong buff timing, strong healing, proper shielding against specific hits, and almost perfect cooldown management. The bosses require you to dispel them practically every 4 seconds to get rid of Armarta's Storm, and requires you to cleanse Scalaxia's Chill from your team roughly every 6 seconds. Both these need to be done constantly along the entirety of the fight. Failing to do so will create a chain reaction where all your cooldowns will constantly increase, and all your buffs will be dispelled and your team will be frozen. These effects will only get worse as they trigger more and more and your ATK Spd increases (thx to May), increasing your hit count and making everything even harder. Yes, forget about using high hit count heroes with the Black Dragon penalty on.
All this while dealing with 50% more permanent damage compared to a no penalty run, and double the total HP.
The fight is crazy and I personally think they made it a bit too hard, but fortunately Yanne makes it much easier for physical players and probably newer heroes and future buffed heroes will make it easier for everybody as well.
Some tips:
Shea, Estelle, May and Veronica are the best candidates to use the 3% global cdr on full mana pieces. They will be almost always full mana and it's easy to trigger the effect with them. Your tank is a good 4th choice. Try not to use this option on Laias since she benefits more from TM skills that can increase her ATK in order to share more mdef to her team.
It's ideal that Clause is not the highest MDEF hero in your team, because his Crit Resist reduction will drop constantly and you will lose dps. Best heroes for this role are Veronica and Loman.
Tank will not benefit as much from MDEF gear since he will receive a ton of stats from the team. Mblock, Mtough, Mblock DEF and high HP are more efficient ways of tanking considering the amount of healing over time is crazy and shields are not that great in this fight.
Isaiah is by far the strongest and most useful hero for this fight. 2x S1 CDR, 1x S2 cdr and 1x sw+1 TM skills will enable her to invuln 2 out of 3 of tersio skills, on top of providing a constant cleanse for 12 seconds and a buff prevention on bosses for 3 seconds. I can't stress this enough, if you have not build Isaiah and you have hopes of doing this fight seriously (especially with magic), start doing it now.
Any dps should consist of a mix of 3% scaling dmg over time set and anything that benefits them, like ignore DEF mod, normal attacks, etc. 25/95 option is usable in lower difficulties, but not too viable in hardest one.
I'll make a detailed guide for this full penalty fight now. I apologize for the delay, but I didn't feel qualified to make a guide of something I've not cleared myself.
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