Control: Resonant is Painful… Until Hour 7 (Review)
Автор: BaldSquid
Загружено: 2026-09-27
Просмотров: 20534
Описание:
Control: Resonant Ditched Guns for Melee. Was It a Mistake?
Remedy Entertainment took one of the sharpest telekinetic shooters in PC gaming, stripped out Jesse's Service Weapon, benched the guns, and handed control to Dylan Faden for a high-mobility, aerial melee action-RPG across an inverted Manhattan.
Bottom line: when the combat clicks around hour seven, the flow state of dynamic aerial combat and bespoke gravity-shifting geometry is glorious. But the first 3 to 6 hours are an onerous, button-mashy slog where you run a very real risk of Western Plaguelands-ing yourself into brick walls without the right elemental abilities.
Here's my full performance review, identity audit, PC settings check, and hardware telemetry analysis.
#ControlResonant #RemedyEntertainment #PCGaming #GamingReview #Hardware #RTX5090 #BaldSquid
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00:00 - Intro and TLDR
01:15 - Core Gameplay and Pacing
07:03 - World Design
09:12 - Performance and Settings
14:42 - Audio
15:10 - The Filter
16:08 - Verdict and Burrito Index
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Peripherals:
Mouse: G-Wolves HTX Ultra 8k / MChose L7 Ultra+ / Teevolution Terra
Pad: Rotates - usually Artisan Zero (soft) / Otsu (soft) / Raiden (soft) - Others as impulse and circumstance demand
CM/360: 35-50
Hands: 19cm x 9cm
Monitor: MSI 27" QLED MPG 272URX (4k 240hz)
PC Specs:
CPU: AMD RYZEN 7 9800X3D
GPU: ZOTAC RTX5090 SOLID 32GB
MOBO: ASUS ROG STRIX B650A
RAM: 64GB G.SKILL DDR5 6000 - Custom Timings
MAIN DRIVE: SAMSUNG 4TB 990 PRO
CASE: MONTECH AIR 903 MAX
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