TF2 Tactics: Medic Heal Rate
Автор: TF2 Tactics (Overwatch)
Загружено: 2009-08-19
Просмотров: 19553
Описание:
from: http://www.tf2tactics.com/entry.php?1...
source: http://www.teamfortress.com/post.php?...
"The rate of healing actually ramps up based on the amount of time since the heal target was last injured. If it's been greater than 10 seconds since the target was hurt, the heal rate is increased. The amount of increase ramps linearly up to 3 times the base heal rate at 15 seconds since the target was hurt. So if you're healing a target who's been hurt less than 10 seconds ago, you'll only be getting the base heal rate of 24 health a second. If the target was hurt 12.5 seconds ago, you'll be healing at 48 health a second. If the target hasn't been hurt for over 15 seconds, you'll be getting the maximum heal rate of 72 health a second."
-Valve
The reason behind this is valve wanted to encourage the duck and cover behaviour among players. Little tweaks like these is the reason why TF2 is the best team strategy game online.
Next we'll tackle the respawn times and why sometimes it takes too long.
http://www.tf2tactics.com/
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: