Unreal Engine 5 Tutorial Series; Checkpoints and Respawning
Автор: Crystal Clear Game Studios
Загружено: 2021-08-09
Просмотров: 6473
Описание:
this time we'll set up some checkpoint torches so that when we design the level, we won't lose too much progress if we miss a jump and fall into the water XD.
we'll go over for each loops and for each loops with breaks and the differences between, spawning an emitter and grabbing information from the checkpoints to tell our player where we want them to move to in the unfortunate event they miss a jump later on.
next up, building the level and putting in the win conditions so you can start building to your hearts content!
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