Elevate your Surfacing Workflow
Автор: Johnny Fehr
Загружено: 2025-08-01
Просмотров: 721
Описание:
Let's be honest. Sometimes the performance of Substance Painter or the many bugs in Mari can be really annoying and distract us from what we love, which is creating creative assets with cool textures and materials.
Or the constant back and forth between the texturing tool and the render engine can also be quite time-consuming.
In this video, I'll show you a workflow that avoids exactly that and gives us more time to focus on the part we love without compromising creativity. It's also a very flexible workflow, allowing us to create the look we want or efficiently address director notes with a simple mask update or value tweak in the shader, directly with live feedback from the IPR.
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