WWDC21: Create image processing apps powered by Apple silicon | Apple
Автор: Apple Developer
Загружено: 2025-02-17
Просмотров: 230
Описание:
Discover how to optimize your image processing app for Apple silicon. Explore how to take advantage of Metal render command encoders, tile shading, unified memory architecture, and memoryless attachments. We’ll show you how to use Apple's unique tile based deferred renderer architecture to create power efficient apps with low memory footprint, and take you through best practices when migrating your compute-based apps from discrete GPUs to Apple silicon.
Explore related documentation, sample code, and more:
Debugging the shaders within a draw command or compute dispatch: https://developer.apple.com/documenta...
Metal: https://developer.apple.com/documenta...
Metal Feature Set Tables: https://developer.apple.com/metal/Met...
Metal Shading Language Specification: https://developer.apple.com/metal/met...
Harness Apple GPUs with Metal: https://developer.apple.com/videos/pl...
Optimize Metal Performance for Apple silicon Macs: https://developer.apple.com/videos/pl...
More Apple Developer resources:
Video sessions: https://apple.co/VideoSessions
Documentation: https://apple.co/DeveloperDocs
Forums: https://apple.co/DeveloperForums
App: https://apple.co/DeveloperApp
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