"Blast the Blocks" - Hyper-Casual Game Mechanics Implementation(Development Build v0.1)
Автор: hrithik kumar
Загружено: 2025-02-08
Просмотров: 8
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🕹 Overview:
In this video, I'll walk you through the development of "Blast the Blocks", a hyper-casual game where players destroy blocks dynamically using physics-based interactions and power-ups.
🚀 Game Mechanics Covered:
1️⃣ Tap to Blast: Players tap on blocks to destroy them instantly or weaken them over time.
2️⃣ Chain Reactions: Blocks interact with each other when destroyed, causing satisfying chain reactions.
3️⃣ Power-ups & Combos: Implementing special blocks with explosive effects, multipliers, and bonus scores.
4️⃣ Physics-Based Destruction: Using Unity’s Rigidbody and colliders for realistic block movements.
5️⃣ Procedural Level Generation: Dynamically generating block patterns to keep gameplay fresh.
6️⃣ Juicy Feedback: Adding particle effects, screen shake, and sound effects for impactful destruction.
🎥 Development Tools Used:
Unity 3D
C# Scripting
Rigidbody & Colliders
Particle Systems & Post Processing
UI & UX Enhancements
⚡ Final Demo: I'll showcase a working prototype of "Blast the Blocks" with all these mechanics in action!
If you’re into hyper-casual game development, stay tuned for more! Don’t forget to like, comment, and subscribe. Let’s build games together! 🚀🔥
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