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Thief: The Dark Project -04- Break from Cragscleft Prison [1/2]

Автор: JohnnyDFox

Загружено: 2011-08-26

Просмотров: 40496

Описание: Difficulty: Expert

Goals:
Your map doesn't show the way through the mines, so you're going to have to scout around to make your way to where they hold the prisoners.
Cutty still owes you for the Bafford job. Break him out, and you'll get your cash.
Issyt the Beggar borrowed your lucky hand of glory and, knowing him, probably hid it from the Hammers' body search in ways you'd rather not think about. Get it back!
There's bound to be some pricy religious icons in any Hammer complex. Try to come out with at least 1000 worth of their stuff.
You've had your eye on Basso the Boxman's sister for a while now. If you break him out of Cragscleft, she'll probably be VERY grateful.
Escape from the Prison with Cutty and Basso the Boxman.
A true professional doesn't leave a mess. Don't kill anyone!

New objectives added after talking to Cutty:
Well, even if you can't rescue Cutty, perhaps you can still get Basso out.
Cutty said the Hammers put the Bonehoard map in their evidence locker. You'll have to locate it if you want the map.

The story and universe of Thief can be a tough nut to crack because the games never simply just tell you who the people are and what the hell is going on, everything has to be deciphered from notes, surroundings and overheard conversations, which is something I like immensely.
I thought about explaining the game more in the video descriptions, but I don't think I should. You should try to understand the game yourself, and if it's not possible with the help of these videos, then I guess you just have to go out and buy the game, eh? GO PLAY IT!

The zombies, like most enemies in this game, are just shit-your-pants spooky the first few times you run into them. They suddenly spring up if you disturb their rest and if there are several of them and you keep running from one right to the other, it's a nightmare, and they don't die from sword hits or arrows, you need holy water (or flash bombs, or mines, or flash mines, maybe even fire arrows). But, once you get used to them just hanging around they're actually not that bad. They're slow to react and slow to move and lose interest faster than guards. I'm actually thinking of keeping some as pets.
Funny thing, if you sneak up to a zombie (they're not any more aware of the surroundings than regular enemies) and whack it with the blackjack long enough, eventually it will go unconscious and won't wake up when you walk over it. Weird. I think it's a bug.

This level was the one that made me quit playing Thief the first time around, because the climbing in the mine and the zombies and the confusing metal-floored factory did not seem a whole lot of fun to me back then. The only reason I eventually gave the game another chance was that I had given Thief II a shot and had enjoyed the first four levels so much that I just forced myself to see this one through for the sake of understanding the world and the story.

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Thief: The Dark Project -04- Break from Cragscleft Prison [1/2]

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