The Complete World Builder Tutorial Livestream [Stream 2 of 2][WBC2023] | C&C Generals Zero Hour
Автор: Legionnaire Generals
Загружено: 2023-05-17
Просмотров: 2958
Описание:
Today I will show you (probably in this order):
Geometry and making mountains (Continued)
Texturing: Blending, fixing texture bugs, info & tips
Rivers
Water transparency
Adding waves to your map
Waterfalls
Decorative objects and how to use them
Trees
Roads
Weather: Snow and rain
Time of day and map lighting
Adding ambient sounds
WakEdit download: https://legi.cc/downloads/other/
Adding water transparency:
WaterTransparency
TransparentWaterMinOpacity = 0.75
TransparentWaterDepth = 10.0
RadarWaterColor = R:120 G:170 B:240
StandingWaterColor = R:58 G:143 B:154
End
Hiding Tent02 from showing on radar
Object Tent02
RadarPriority = NOT_ON_RADAR
End
Removing rock shadows:
Object RocksG02
Shadow = NONE
End
Object RocksG07
Shadow = NONE
End
Object RocksG09
Shadow = NONE
End
Object RocksG10
Shadow = NONE
End
Object RocksG11
Shadow = NONE
End
Object RocksG12
Shadow = NONE
End
Object RocksG15
Shadow = NONE
End
Object RocksG16
Shadow = NONE
End
Object RocksG17
Shadow = NONE
End
Object RocksG18
Shadow = NONE
End
Adding snow or rain:
Weather
SnowEnabled = yes ; enable/disable snow on the map.
SnowTexture = ExSnowFlake1.tga ;texture used for each snow particle. Use EXRainDrop.tga for rain, and ExSnowFlake1.tga for snow.
SnowBoxDimensions = 125 ; width/height of box around camera containing snow.
SnowBoxDensity = 0.20 ; amount of snow particles per world-unit. Raise to increase particle count.
SnowFrequencyScaleX = 0.0533 ;speed of side-to-side wave movement.
SnowFrequencyScaleY = 0.0275 ;speed of side-to-side wave movement.
SnowAmplitude = 4.0 ;amount of side-to-side movement.
SnowVelocity = 1.10 ;speed at which snow falls
SnowPointSize = .18 ;scale the size of snow particles.
SnowMaxPointSize = 10.0 ; maximum pixel size of point sprite particles (min-spec requires less than or equal to 64).
SnowMinPointSize = 0.0 ; minimum pixel size of point sprite particles.
;Some video cards can't do hardware accelerated particles. Set this
;setting to "no" in order see what emulation will look like. Use the
;SnowQuadSize setting to make it look similar to PointSprite version.
SnowPointSprites = yes ;set to "no" for point-sprite emulation.
SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation.
End
Check the WBC2023 announcement: • World Builder Contest 2023 - Announcement
Discord: / discord
───────────────────────────────────
💰 DONATE TO STREAMER: https://streamlabs.com/legionnairegen...
💬 ON-STREAM DISCORD: http://legi.cc/discord
🐵 FREQUENTLY ASKED QUESTIONS: http://legi.cc/faq
───────────────────────────────────
💿 INSTALL & PLAY ONLINE: http://legi.cc/install
🌎 MY WEBSITE: http://legi.cc/
📘 FACEBOOK: https://fb.com/legionnaire.generals.7
🐦TWITTER: / legionnairezh
📺 TWITCH: / legionnairegenerals
───────────────────────────────────
Just subscribed? Click the 𝐁𝐄𝐋𝐋 🔔 so you don't miss anything!
Any questions? Ask away, and either the community or I will get back to you.
You can also join the on-stream Discord voice chat. 👍
───────────────────────────────────
0:00:00 Like the stream!
0:09:55 Intro
0:10:18 What will be covered
0:13:01 Creating mountains [Part 2 of 2]
0:29:47 Texturing
1:00:35 Placing rocks
1:03:21 Texturing contd.
1:24:02 Building the scene
1:37:16 Creating 'vein-like' mountains
2:04:47 Texturing: Blending inwards & outwards
2:06:08 Texturing: Percentage value
2:12:25 Texturing: Texture coherency
2:20:11 Rivers
2:37:16 Water transparency
2:41:06 Beach & under-water texturing
2:55:22 Creating waves
3:19:04 Waterfalls
3:45:09 Decorative objects
4:05:35 Trees
4:23:54 Roads (and a few rants)
4:48:11 Weather: Snow & rain
4:54:54 Time of day & lighting
5:07:43 Sounds
5:13:44 Texturing the beach
5:22:35 Outro
Countdown music by: SkyMix - Zero Hour [ • Tonnerre ]
#CnC #GeneralsZeroHour #wbc2023
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: