I Thalassa – Gamepad Input System, Bodyguards & Performance Optimization
Автор: San Liuk
Загружено: 2026-01-10
Просмотров: 16
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Devlog #20 – Gamepad Input System, Bodyguards & Performance Optimization
Hey everyone,
Manuel Hosseini here with Devlog #20 of I Thalassa – The New World, my solo-developed sci-fi underwater adventure.
This month's focus was on implementing a comprehensive gamepad input system, introducing the new bodyguards feature, and major performance optimizations. Here's what's new:
Complete virtual gamepad cursor system implementation enabling console-style navigation through menus and inventory interfaces with seamless controller support.
Advanced camera input management for virtual cursor in inventory UI, providing smooth gamepad-driven inventory interactions and improved accessibility.
Comprehensive cursor manager system for toggleable menus and inventory interfaces with integrated debug mode fixes for streamlined development workflow.
New bodyguards acquisition system with notification mechanics for allied unit management, allowing players to recruit and command protective companions.
Bodyguards formation UI and controls enabling tactical positioning and formation arrangements for strategic gameplay depth.
Major power-ups performance overhaul with more realistic visual feedback and optimized runtime behavior for smoother gameplay experience.
Scene persistence code refactoring for improved readability and maintainability, enhancing project architecture and development efficiency.
Static object optimization with frustum culling implementation for significantly better rendering performance across all hardware configurations.
Ship input system architecture separated from character logic inputs, enabling cleaner code organization and independent control schemes.
Enhanced ship station requirement logic with proper naming conventions and improved item debris classification for better clarity.
Fixed booster power-up system with spatial audio integration providing more immersive acceleration feedback and audio positioning.
Smoother and slower camera control implementation for improved visual experience and reduced motion during gameplay.
Animal interaction sound effects added for creature encounters, enhancing environmental immersion and audio feedback.
Enhanced VFX for rock formations with LOD fade system and optimized sensor camera lighting for better visual quality.
Main menu playtester warning system implementation to communicate important information and testing instructions.
Sensor system improvements enhancing detection capabilities and visual feedback for improved gameplay awareness and exploration mechanics.
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