Team Fortress 2 — Gameplay on 2007 version
Автор: System Overlord
Загружено: 2017-08-27
Просмотров: 82607
Описание:
For 10 years the game has changed almost beyond recognition. Who would have thought in 2007 that once the cartoon shooter would turn into an unoptimized hat simulator. The quality of graphics and physics for those times places even bypasses the current version of the game. Is that, the game really came out a little unfinished, for example, some useful information HUD, medigun uber percentage and etc.
Over time, that graphics and gamecode in the game are degraded. Now, my computer will hardly pull the game in 60 fps at the maximum settings in combat mixes. The build version of 2007 most likely allowed me to play stable 150 fps, not including any FPS configs. A visual comparison you can find on YouTube from another author, here I just showed a little gameplay and a couple of facts.
Game info:
Protocol version 14
Exe version 1.0.0.9 (tf)
Exe build: 10:26:06 Nov 14 2007 (3294)
8x MSAA, 16x AF, all maxed out.
DirectX 9.0, mat_dxlevel 90 (Above is not supported, like mat_dxlevel 95)
Recorded via OBS Studio, Sony Vegas 13 for render.
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