Genshin Impact Movement in Unity | #20 - Animations
Автор: Indie Wafflus
Загружено: 2022-04-10
Просмотров: 8389
Описание:
In this video we'll be adding Animations to our Player using reusable Sub-State Machines.
We'll also be adding our Animation Events as well as stop them from running when we're in the middle of a Transition.
This should finish up the first part of the series.
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Timestamps:
00:00 Setting the Animator
02:51 What are the basics of an Animator Controller?
08:15 What are Sub-State Machines?
10:48 Creating the Grounded States and State Machines
11:28 Moving Sub-State Machine
23:19 Stopping Sub-State Machine
26:17 Landing Sub-State Machine
29:14 Idle State
30:15 Dash State
31:05 Airborne Sub-State Machine
33:46 Jumping & Falling States
35:11 How will we set the Parameters at Runtime?
36:59 Creating the Parameters Properties
44:13 Referencing the Player Animation Data in the Player Script
45:07 Referencing the Animator in the Player Script
45:41 Note about the GetComponentInChildren
46:14 Setting the Parameters at Runtime
52:48 Fixing Transition Prioritization Order
54:23 Adding Animation Events
01:01:46 What's the problem with Animation Events and Transition Duration?
01:03:08 Fixing the Problem regarding Animation Events and Transition Duration
01:05:30 Double Animation
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Useful Links:
● GitHub Repository: https://github.com/Wafflus/unity-gens...
● Tutorial Series (Youtube Link): • Genshin Impact Movement in Unity | #0 - Ov...
● Animator (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Animator Component (Unity Documentation): https://docs.unity3d.com/Manual/class...
● Animator.SetBool (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Animator.StringToHash (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Animator.IsInTransition (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Animator.pivotWeight(Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Animator.GetBoneTransform (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Animator Controller (Unity Documentation): https://docs.unity3d.com/Manual/class...
● Animation Clip (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Sub-State Machines (Unity Documentation): https://docs.unity3d.com/Manual/Neste...
● State Machine Transitions (Unity Documentation): https://docs.unity3d.com/Manual/State...
● Animation States (Unity Documentation): https://docs.unity3d.com/Manual/class...
● Animation State Machines (Unity Documentation): https://docs.unity3d.com/Manual/Anima...
● Animator Parameters (Unity Documentation): https://docs.unity3d.com/Manual/Anima...
● Animator Layers (Unity Documentation): https://docs.unity3d.com/Manual/Anima...
● Blend Trees (Unity Documentation): https://docs.unity3d.com/Manual/class...
● IK - Inverse Kinematics (Unity Documentation): https://docs.unity3d.com/Manual/Inver...
● Animation Events (Unity Documentation): https://docs.unity3d.com/Manual/scrip...
● Serializable (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● SerializeField (Unity Documentation): https://docs.unity3d.com/ScriptRefere...
● Properties (C# Documentation): https://docs.microsoft.com/en-us/dotn...
● Importing a model with non-humanoid (generic) animations (Unity Documentation): https://docs.unity3d.com/Manual/Gener...
● Importing a model with humanoid animations (Unity Documentation): https://docs.unity3d.com/Manual/Confi...
● How do you detect which foot in a walk cycle is currently off ground (Unity Forum): https://forum.unity.com/threads/how-d...
● Why does Animator.pivotWeight always return 0.5f? (Unity Forum): https://forum.unity.com/threads/why-d...
● How to build Animator Controllers (Unity Website): https://unity.com/how-to/build-animat...
● Unity's Animation System (iHeartGameDev Playlist): • How to Animate Characters in Unity 3D | Im...
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● Subscribe: https://www.youtube.com/c/IndieWafflu...
● Follow me on Twitter: / indiewafflus
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