From College Project to Xbox: Building Beat the Machine Rebooted
Автор: DevDungeon
Загружено: 2025-03-26
Просмотров: 104
Описание:
In this conversation, JT Frangiosa, owner of Sanguine Studios, discusses the development of their first game, Beat the Machine Rebooted. He shares insights into the game's inspiration, design philosophy, technical challenges, and the importance of player feedback. JT also highlights the studio's self-publishing journey and marketing strategies, as well as future projects and community engagement efforts.
https://sanguinestudios.games/
https://x.com/StudiosSanguine
https://www.xbox.com/en-US/games/stor...
https://store.steampowered.com/app/12...
Chapters
00:00 Introduction to Beat the Machine Rebooted
00:47 Where did the idea come from?
01:40 Previous game experience?
02:24 Team Dynamics and Studio Structure
03:48 Game Updates and Future Plans
04:37 Industry Experience and Learning
05:49 What is your role?
07:22 Game engine and tech stack
09:29 Gameplay Mechanics and Storyline
10:17 Self-Publishing and Funding
11:01 Game funding
11:27 Challenges with XBox release
13:52 Player feedback
15:46 Tutorials and Player Guidance
18:17 Technical Challenges with abilities
19:37 Asset Creation and Collaboration
20:30 Team Communication and Task Management
21:50 Marketing Strategies and Effectiveness
25:36 AI Utilization in Development
26:54 Future Projects and Community Engagement
28:49 Where to Follow Sanguine Studios
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