Blood: Cryptic Passage: 100% in 27m 14s
Автор: Tarakan3000
Загружено: 2025-09-29
Просмотров: 59
Описание:
This is not the first Cryptic Passage 100% speedrun, previously I did 31m 11s run in 2023, but because it was performed before the actual 100% category existance on the leaderboard it is not legit. I didn't spawn and kill some enemies on Mountain Pass level because of their infinite quantity nature, counting them as worthless/valueless enemies for the final stats. However, final ruleset of the 100% category on speedrun.com wants you to spawn and kill such glitched infinite folks at least once, so 31m 11s run never appeared on the leaderboard. And now, in 2025, I finally got some time to reroute Mountain Pass level and redo the actual run. Obscure historical momenta I gezz.
Also what I did is a bit more than 100%, because I decided to collect/discover secret-looking areas on CP02, CP07 and CP08 levels (more info at the notes below).
Also check out the old non-legit run (31m 11s):
Twitch: / 1722552080
YouTube: • 🏃 Blood: Cryptic Passage: 100% in 31m 11s ...
The text below is the copy of the "old non legit 31m 11s run": notes about 100%-ing Cryptic Passage, so it might be useful (or not):
Cryptic Passage has only one broken enemy. And a loooooot of broken secrets.
Notes:
1. CP02: Old Opera House: There are only three secrets on the map, not four. The fourth secret is supposedly the invisibility cloak and the doctor's bag behind the shelf; however, nothing triggers it.
2. CP03: Gothic Library: Broken counter because of the infinite rat spawner (rat doesn't increase the kill counter); also this level contains 4 secrets, not 3.
3. CP04: Lost Monastery: 10 secrets, not 6 like counter says. Actually, there are 7 secrets, but the Life Leech secret counts three times and the second secret on the way counts twice.
4. CP05: Steamboat: Actually, 4 secrets.
5. CP06: Graveyard: 7 secrets, not 6 like counter says.
6. CP07: Mountain Pass: A lot of infinite spawners (mother-spider, zombie, hell-hound), so the final verdict is 45 or 48 enemies. Three additional cultists spawn once you've picked up the fire key. Also hidden life-seed seems to be a cut/forgotten secret.
7. CP08: Abysmal Mine: Technically, this level has no secrets at all, but in the reality it has two-four secrets, but they cannot be triggered in any way.
8. CP09: Castle: 7 secrets. Very first secret on your way counts three times.
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