Pacific Rim The Video Game PS3 Gameplay : Gipsy Danger vs Leatherback vs Otachi | 4K HDR 60 FPS
Автор: GameStation
Загружено: 2026-01-25
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Описание:
Pacific Rim: The Video Game is a 2013 fighting game developed by Yuke’s (famous for the WWE 2K series) and published by Warner Bros. Interactive. It was released digitally for Xbox 360 and PlayStation 3 to coincide with the release of Guillermo del Toro's film.
Here is a detailed breakdown of the game, its mechanics, and its legacy.
1. Overview
Genre: 3D Arena Fighter / Brawler
Developer: Yuke's
Platforms: Xbox 360 (Xbox Live Arcade), PlayStation 3 (PSN)
Release Date: July 2013
Status: Delisted (The game was removed from digital stores in 2016 due to expired licensing agreements and can no longer be purchased).
Note: This is often confused with the mobile game released the same year by Reliance Games, which played like Infinity Blade (swiping to attack). The console version described here is a traditional fighting game.
2. Gameplay Mechanics
Unlike fast-paced fighters (like Street Fighter), this game attempted to simulate the sheer weight and scale of 2,000-ton machines.
The "Weighty" Feel: Movement was deliberately slow and lumbering. Attacks felt heavy, emphasizing timing and strategy over button mashing.
Health System:
Jaegers: Had two health bars (representing the two pilots). You could survive if one pilot was knocked out, but you would be severely handicapped.
Kaiju: Had a single, massive health bar.
Energy Management: almost every move (blocking, dashing, attacking) required energy. If you depleted your energy gauge, your Jaeger would overheat or become sluggish, leaving you vulnerable.
Customization: Players could create their own Jaegers using parts from existing mechs, changing their stats (Speed, Power, Armor) and paint jobs.
3. Character Roster
The base game included a small selection, with many characters locked behind paid DLC (Downloadable Content).
Jaegers (Playable Mechs):
Gipsy Danger (USA, Balanced)
Cherno Alpha (Russia, Heavy/Tank)
Crimson Typhoon (China, Speed)
Striker Eureka (Australia, High Damage)
Coyote Tango (Japan, DLC)
Kaiju (Playable Monsters):
Knifehead
Leatherback
Axehead
Otachi (DLC)
Slattern (DLC)
Onibaba (DLC)
Raiju (DLC)
4. Reception
The game received mixed to negative reviews (Metacritic score roughly 39/100), though it developed a small cult following among hardcore fans of the movie.
The Good: The character models were high-quality and faithful to the film. The sense of scale and the "custom Jaeger" feature were praised by fans.
The Bad: It was criticized for feeling like a "cash grab." It had very little single-player content (a repetitive survival mode), clunky controls, and an aggressive microtransaction model where you had to pay real money for essential characters and even basic paint colors.
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