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Super Smash Bros. Brawl: Classic Mode on Intense with Donkey Kong (Crazy Hand Clear)

Автор: Beta Brawler

Загружено: 2018-09-06

Просмотров: 4752

Описание: Almost cleared without losing a single stock
Attributes:
https://www.ssbwiki.com/Donkey_Kong_(...)

SSBB Icon.png
This article is about Donkey Kong's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Donkey Kong.
Donkey Kong
in Super Smash Bros. Brawl
Donkey Kong
DKSymbol.svg
Universe Donkey Kong
Other Smash Bros. appearances in SSB
in Melee
in SSB4
in Ultimate
Availability Starter
Final Smash Konga Beat
Tier D (21)
DonkeyKongHeadSSBB.png
“ The large king of the jungle. He moves with surprising agility. ”
—Brawl instruction manual
Donkey Kong (ドンキーコング, Donkey Kong) is a character in Super Smash Bros. Brawl. He was first shown very briefly at the E3 2007 press conference. Donkey Kong now uses a new set of gorilla sound effects as opposed to reusing his voice from SSB and Melee.

Donkey Kong is currently ranked 21st out of 38 on the tier list in the Mid tier. This is an improvement over his ranking in Melee, were he is ranked 17th out of 26 in the lower mid tier. Donkey Kong possesses a combination of incredible power with many great finishers (especially in his smash attacks), and incredible reach in his attacks. Along with this power and reach combination, Donkey Kong possesses above average movement with remarkably good mobility for a character of his size, and many fast attacks (such as his back aerial and tilts). Additionally, Donkey Kong possesses by far the greatest horizontal endurance with his great weight and Spinning Kong momentum cancelling, as well as one of the strongest vertical endurances, and a recovery that gains great horizontal distance while protecting Donkey Kong, making Donkey Kong one of the hardest characters to KO. Donkey Kong's incredible weight is a double-edge sword however; while it makes him incredibly difficult to KO, it also makes him incredibly easy to combo, juggle, and chain throw, including making him vulnerable to infinite and zero to death chain throws (most notoriously from King Dedede). Additional problems of Donkey Kong include most of his attacks having heavy ending lag (making it easy to punish most of his attacks if he misses), being very vulnerable to meteor smash gimps due to his recovery gaining much less vertical distance, his shield being too small for a character of his size leaving him heavily vulnerable to shield stabbing, and lacking a projectile, which when combined with his very large size and aforementioned shield issues, gives Donkey Kong severe issues dealing with camping. While his rolls and air dodge are about average, his sidestep is the second slowest, after Bowser. Overall, Donkey Kong has decidedly poor matchups while being countered by the majority of top and high tier (and is also hard countered by two, but Donkey Kong also hard counters three), and has achieved average tournament results.

Contents
1 Attributes
2 Changes from Melee to Brawl
2.1 Aesthetics
2.2 Attributes
2.3 Ground attacks
2.4 Aerial attacks
2.5 Throws/other attacks
2.6 Special moves
3 Moveset
3.1 On-screen appearance
3.2 Taunts
3.3 Idle pose
3.4 Crowd cheer
3.5 Wii Remote selection sound
3.6 Victory poses
4 In competitive play
4.1 Matchups
4.2 Notable players
4.3 Tier placement and history
5 Role in the Subspace Emissary
5.1 Playable appearances
5.2 Using stickers
5.3 Exclusive stickers
6 In Event Matches
6.1 Solo Events
6.2 Co-op events
7 Trophies
7.1 Trophy descriptions
8 Alternate costumes
9 Trivia
10 External links
Attributes
Donkey Kong is a very heavy character with very powerful attacks, great attack range, and high knockback capabilities. Despite these pros, Donkey Kong lacks projectiles and a reliable way to deal with them, which makes his moveset and style of approach unvaried. He is one of the fastest heavyweight characters; his movement speed is above average: fast running, fast walking, fast air speed, and very high initial jump. Donkey Kong's weight helps him stay alive longer, though he is a big target and has very poor vertical recovery, but extremely long horizontal recovery. He can even use Spinning Kong to cancel knockback from an attack that would even KO Bowser, Snake, or King Dedede. Despite his extremely long horizontal recovery, it is vulnerable to disjointed attacks and has poor vertical height which means even weak meteor smashes can be devastating, though it's hard to edge guard without a disjointed attack due its initial invincibility frames. Combining his impressive weight and good horizontal recovery with good directional influence, he will be extremely hard to KO.
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Super Smash Bros. Brawl: Classic Mode on Intense with Donkey Kong (Crazy Hand Clear)

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