POPX Soft Body - Part 3 (TouchDesigner Tutorial)
Автор: mini uv
Загружено: 2026-02-11
Просмотров: 384
Описание:
This is Part 3 of the POPX Soft Body Simulation tutorial series.
In this episode, we focus on string constraints driven by an animated FBX model. We scatter points on the animated geometry, generate line primitives that act as strings, and use POPX Constraints to convert them into string constraints. The first point of each string is pinned to the animated surface, allowing the FBX animation to directly drive the simulation.
The strings are solved using the POPX Soft Body solver, reacting to forces like gravity and wind. To visualize the result, we generate geometry from the simulated lines using POPX Sweep.
What we cover in Part 3:
1. Scattering points on animated FBX geometry
2. Generating string constraints with POPX Constraints
3. Pinning strings to animated geometry
4. Solving string dynamics with forces
5. Creating string surfaces using POPX Sweep
Resources:
Creating the animated FBX model:
https://www.mixamo.com/
Motion Blur by Matterform:
https://www.patreon.com/posts/motion-...
BorderlessTD by Function Store:
/ function_store
https://github.com/function-store/Fun...
POPX Website:
https://www.popsextension.com
POPX Patreon:
/ _mini_uv
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