Why Open-World was a Mistake
Автор: Yahya Danboos
Загружено: 2023-10-14
Просмотров: 32260
Описание:
Exploring the open-world concept seemed promising initially, but after months of development, I recognized its pitfalls for my project. In this devlog, I delve into why the open-world design didn't align with my vision for Luminous Realms, and how I pivoted to enhance gameplay. Plus, discover the new features I've integrated!
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https://store.steampowered.com/app/19...
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🎵 Music:
▶ Away_from_the_moment by ISAo
https://dova-s.jp/EN/bgm/play1848.html
▶ Construction by ISAo
https://dova-s.jp/EN/bgm/play4764.html
▶ Android Aneurysm by S.I. Publishing
https://download1.audiohero.com/track...
⌛ Time Stamps
0:00 - Start
0:00 - Is Open-World good?
0:30 - Trying Linear Gameplay
0:53 - Switch to Linear World
1:19 - Which Kingdom Hearts-Inspired?
1:44 - Other Inspirations
2:07 - Planning and Documenting
2:44 - New Transition & Save System
3:26 - Pause & Settings Menu
4:11 - Dialogue System
4:34 - Guard Mechanic
4:46 - Game Convention Showcase
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